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It's loaded with cool stuff like a FBX scene importer that allows you to load any FBX scene from your favorite 3D package like 3DS Max and Maya into a Cirrus scene that can later be saved as a unit using the (quite lousy) Cirrus proprietary format.
 
It's loaded with cool stuff like a FBX scene importer that allows you to load any FBX scene from your favorite 3D package like 3DS Max and Maya into a Cirrus scene that can later be saved as a unit using the (quite lousy) Cirrus proprietary format.
  
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Cirrus is not a 3D engine filled with humongous amounts of code and 3rd party libraries : as for Nuaj its sole purpose is to ease the development of 3D projects so you can quickly come up with a 3D application that fills your needs (and some polygons at the same time, mirf hirf hirf [[File:S1.gif]]).
  
Cirrus is not a 3D engine filled with humongous amounts of code and libraries, as for Nuaj its sole purpose is to ease the development of 3D projects so you can quickly come up with a 3D application that fills your needs (and some polygons at the same time [[File:S1.gif]]).
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The architecture in Cirrus is quite simple and is organized like this :
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[[File:Cirrus Renderer.png]]
  
  
 
== Structures ==
 
== Structures ==

Revision as of 18:01, 14 September 2010

Cirrus, as well as being high altitude clouds is also my high-level Nuaj wrapper also available at the same SVN repository as Nuaj here.

It's loaded with cool stuff like a FBX scene importer that allows you to load any FBX scene from your favorite 3D package like 3DS Max and Maya into a Cirrus scene that can later be saved as a unit using the (quite lousy) Cirrus proprietary format.

Cirrus is not a 3D engine filled with humongous amounts of code and 3rd party libraries : as for Nuaj its sole purpose is to ease the development of 3D projects so you can quickly come up with a 3D application that fills your needs (and some polygons at the same time, mirf hirf hirf S1.gif).


The architecture in Cirrus is quite simple and is organized like this :

Cirrus Renderer.png


Structures