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The Color Pipeline : A Compendium of colorimetry and light perception for the Computer Graphics programmer

This article has 3 knowledge levels :

  • The first level is this article itself, which is going to attempt to sum up what I could grasp of the vast subject (!!) that is color perception
  • The article will sometimes refer to another page called Colorimetry where technical informations regarding specific details are available
  • The Colorimetry page itself will sometimes refer to even more detailed informations and equations that will help performing various tasks

This article is a poor attempt at gathering all the important notions and is a digest of the enormous amount of available informations about colors, color spaces, color profiles, color corrections, color grabbing and color display.


//Color management, from

Color Spaces

RGB

XYZ

Quick overview of the pipeline

Acquisition

Storage

Loading

Lighting

Writing

Displaying

Color Acquisition

Taking a Picture

Artist Painting

Color Storage

Color Profiles

Gamma Correction

Color Loading

Very important !

We Want Linear Space

Fixing Things

Nuaj' Code

The bitmap class

Lighting in Linear Space

Writing (to the FrameBuffer)

Monitor display

CRT

LCD

Plasma